When you want to reverse an attack or counter a jump in as you're standing, you're going to be using the Light Kick version of this move most often. Medium Punch is a mix of the two.Ī pretty good anti air tool. Hard Punch version travels very quickly, but disappears after its flown about 3/4th's of the screen's distance. The Light Punch Fireball travels slowest, but it goes almost the full-screen's distance when thrown. In these situations you may be looking for a simple ground combo or trying to set up Chun's powerful throw. You'll want to almost always have this move charged up, because you can hit missed attacks from your opponent with the Hard Punch version and nail them with it when they attempt to jump in from too far away.Īlso you'll be throwing out Light Punch Fireballs and following these up with a jump in attack or running right behind it to apply offensive pressure to your opponent. You'll want to avoid getting into projectile spamming matches with other fighters though because you'll lose out in these situations, but this is a good tool to negate fireballs without having to worry about jumping or blocking them. Also the Hard Punch version is actually a decent poke, because it comes out very quickly and does alright damage. This projectile is best used as a controlling move to keep your opponent in the positions you want them to be in.
#Super street fighter 2 moves list plus#
Typically if the other fighter walks up and tries to throw you and you get this move out there, you'll hit them at least once plus take off some damage for them blocking the resulting kicks. This move still works well for chip (block) damage and for countering walk up throw attempts. Although the priority and damage for this attack has been reduced a bit, it shouldn't affect your use of it too much. Ĭhun Li's Lightning Legs are now much easier to execute, especially the Hard Kick version.Lightning Leg Kicks (Hyakuretsu Kyaku).For example, if you're holding back, you can jump backwards or block low and still maintain your charge. With moves that charge by holding back or down, you can use the diagonal positions to charge up as well. Special MovesĪ (2) next to an arrow means to hold the joystick in that direction for 2 seconds to 'charge' the move. Some of her moves don't take off a lot of power when they hit. Characters with highly damaging uppercuts can give her problems. + Super move can be 'Stored' which gives her some nice offensive options when her meter is full. + Well balanced character, doesn't have very many bad match ups. + New Spinning Bird Kick is an alright fireball counter. + She has some of the best normal moves in the game. + Her throw takes off quite a bit of power. While Chun Li has lost a small amount of damage on her Super and Lightning Legs, the things she's gained has more than made up for it. Using repeated Standing Medium Punches and Crouching Medium Kick you can keep your opponent on the defensive, and when you feel you have them committed to blocking, throw 'em. She's got a ton of viable poke attacks and her speed and the power of some of her moves can make her quite formidable.Īrguably her biggest strength is being able to set up her damaging throw in a variety of ways.
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She doesn't have many bad matches and she's pretty good against most of the competition.
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In Super Turbo, Chun Li was generally regarded as one of the better characters.